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	<title>Narratives for New Media Blog</title>
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	<link>http://narrativesfornewmedia.wordpress.com</link>
	<description>A blog for story-telling...</description>
	<lastBuildDate>Wed, 30 Nov 2011 07:34:51 +0000</lastBuildDate>
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		<title>Narratives for New Media Blog</title>
		<link>http://narrativesfornewmedia.wordpress.com</link>
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		<item>
		<title>Welcome to my blog</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/11/30/welcome-to-my-blog/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/11/30/welcome-to-my-blog/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 07:34:50 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
		
		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=317</guid>
		<description><![CDATA[Welcome<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=317&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/narrativesfornewmedia.wordpress.com/317/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/narrativesfornewmedia.wordpress.com/317/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/narrativesfornewmedia.wordpress.com/317/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=317&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Jason Poh</media:title>
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	</item>
		<item>
		<title>Touchscreen Info Kiosk!</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/11/04/touchscreen-info-kiosk/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/11/04/touchscreen-info-kiosk/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 02:26:30 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Jason Poh&#039;s Interactive]]></category>
		<category><![CDATA[info kiosk]]></category>
		<category><![CDATA[information kiosk]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=313</guid>
		<description><![CDATA[Hello there! its been awhile since I last updated this blog. here&#8217;s a treat for you touchscreen lovers!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=313&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello there!</p>
<p>its been awhile since I last updated this blog. here&#8217;s a treat for you touchscreen lovers!<br />
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/29652510' width='400' height='300' frameborder='0'></iframe></div></p>
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			<media:title type="html">Jason Poh</media:title>
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	</item>
		<item>
		<title>Shadow Whack a Mole + Project Demo L.I.F.E.@NTU 2011</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/05/05/shadow-whack-a-mole-project-demo-l-i-f-e-ntu-2011/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/05/05/shadow-whack-a-mole-project-demo-l-i-f-e-ntu-2011/#comments</comments>
		<pubDate>Thu, 05 May 2011 08:31:40 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Jason Poh&#039;s Interactive]]></category>
		<category><![CDATA[adm]]></category>
		<category><![CDATA[l.i.f.e. @ ntu 2011]]></category>
		<category><![CDATA[nanyang technological university]]></category>
		<category><![CDATA[ntu singapore]]></category>
		<category><![CDATA[school of art design & media]]></category>
		<category><![CDATA[shadow gameplay]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=281</guid>
		<description><![CDATA[An interactive wall projection using one&#8217;s shadow as the game control to interact with game elements on the screen.&#160; &#8220;Shadow Whack a Mole&#8221; is a mini game prototype to demonstrate the concept of shadow gameplay. I have also demonstrated the project concept, with a different game, in an annual event, L.I.F.E.@NTU 2011, in School of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=281&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/22105467' width='400' height='300' frameborder='0'></iframe></div>
<div style="margin-top:25px;">An interactive wall projection using one&#8217;s shadow as the game control<br />
to interact with game elements on the screen.&nbsp;</p>
<p>&#8220;Shadow Whack a Mole&#8221; is a mini game prototype to demonstrate the concept of shadow gameplay.</p>
<p>I have also demonstrated the project concept, with a different game, in  an annual event, L.I.F.E.@NTU 2011, in School of Art, Design &amp; Media  (ADM), Nanyang Technological University (NTU), Singapore.</p>
<p>This is an Individual Final Year Project (FYP) for my graduation in 2011.</p>
<p>Credits-<br />
Project designed and developed by: Jason Poh<br />
Project supervisor: Professor Kenneth Feinstein</p>
<p>For more information on ADM Graduation Show 2011, visit the following:<br />
<a rel="nofollow" href="http://www.facebook.com/pages/ADM-SHOW-2011/208803899145401" target="_blank">facebook.com/​pages/​ADM-SHOW-2011/​208803899145401</a><br />
<a rel="nofollow" href="http://www.admgradshow.com/" target="_blank">ADM Grad Show 2011​</a></p>
</div>
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			<media:title type="html">Jason Poh</media:title>
		</media:content>
	</item>
		<item>
		<title>Self Reflection after Each Completed Project</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/04/22/self-reflection-after-each-completed-project/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/04/22/self-reflection-after-each-completed-project/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 14:21:23 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[self reflection]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=298</guid>
		<description><![CDATA[Every time I completed one project, I reflected on what I have learnt and tell myself that I will be alot better than I was when I am doing the next project so that there will always be a better project each time after each project has been completed.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=298&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Every time I completed one project, I reflected on what I have learnt and tell myself that I will be alot better than I was when I am doing the next project so that there will always be a better project each time after each project has been completed.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/narrativesfornewmedia.wordpress.com/298/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/narrativesfornewmedia.wordpress.com/298/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/narrativesfornewmedia.wordpress.com/298/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=298&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Jason Poh</media:title>
		</media:content>
	</item>
		<item>
		<title>Don&#8217;t let your player wait!</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/04/01/dont-let-your-player-wait/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/04/01/dont-let-your-player-wait/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 22:57:18 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[no patience in games]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=266</guid>
		<description><![CDATA[Letting your player wait for things to happen is like dropping them off halfway through the game, especially when your game gets too hard to load or doesn&#8217;t present a visual cue for the player to carry on with the game. Either your player gets confused cos nothing is happening on the screen, or the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=266&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Letting your player wait for things to happen is like dropping them off halfway through the game, especially when your game gets too hard to load or doesn&#8217;t present a visual cue for the player to carry on with the game. Either your player gets confused cos nothing is happening on the screen, or the visual cues you presented are far too tiny to be noticed.</p>
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			<media:title type="html">Jason Poh</media:title>
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	</item>
		<item>
		<title>No one draws from imagination</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/04/01/no-one-draws-from-imagination/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/04/01/no-one-draws-from-imagination/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 02:03:31 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Research / Reference]]></category>
		<category><![CDATA[drawing from imagination]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=261</guid>
		<description><![CDATA[I quote the above from one of my professors in one of the modules he taught me. He was asking the class if there is anything in particular which we would like him to share with us. I raised my hand and asked if he could teach us drawing, character design to be specific. Then [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=261&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I quote the above from one of my professors in one of the modules he taught me. He was asking the class if there is anything in particular which we would like him to share with us. I raised my hand and asked if he could teach us drawing, character design to be specific. Then in the middle of the discussion I triggered, he gave me a piece of advice, &#8220;no one draws from imagination&#8221; which I totally agree.</p>
<p>When you were still a small kid, the teachers will always tell you to imagine when you draw. The imaginations that we all have are really only memories of the things we saw in the past and by imagining, we are merely taking those things we saw as references for our works. A combination of references is what gives images a new look. If you need an example, just imagine putting a pan in the hands of a warrior in a modern day airport</p>
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			<media:title type="html">Jason Poh</media:title>
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		<title>Does the word &#8220;Bug-Free&#8221; really exist in Game Development?</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/03/29/does-the-word-bug-free-really-exist-in-game-development/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/03/29/does-the-word-bug-free-really-exist-in-game-development/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 00:13:38 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[Scripting Tips]]></category>
		<category><![CDATA[bug free game]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=237</guid>
		<description><![CDATA[I learnt that in order to seriously make a game bug-free, one has to start from the roots of the game and work it out from there. One way is to make sure there is always an origin point you can return to before any other action is triggered. That being said, once your game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=237&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I learnt that in order to seriously make a game bug-free, one has to start from the roots of the game and work it out from there. One way is to make sure there is always an origin point you can return to before any other action is triggered. That being said, once your game is programmed midway, tracing back the origin point can be a pain in the ass.</p>
<p>in the commercial world however, fixing bugs doesn&#8217;t retain your players, http://psychochild.org/?p=330. its good to make your players happy by giving them bug free games. but as players they know that there will always be bugs, that&#8217;s why there are always fixes coming along. Adding content is what retains players&#8217; interest. As long as there are no serious bugs, players will prefer more content then having us to spend more time to fix minor bugs. agree?</p>
<p>And depends on how the bugs affect the game. Some bugs are just too minor to justify the time you will be spending on them.</p>
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		<title>Fun way of using your phone</title>
		<link>http://narrativesfornewmedia.wordpress.com/2011/03/20/fun-way-of-using-your-phone/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2011/03/20/fun-way-of-using-your-phone/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 13:28:52 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Jason Poh&#039;s Interactive]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[phone interaction]]></category>
		<category><![CDATA[wireless interaction]]></category>

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			<media:title type="html">Jason Poh</media:title>
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		<title>Arduino Keypress Feedback</title>
		<link>http://narrativesfornewmedia.wordpress.com/2010/07/10/arduino-keypress-feedback/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2010/07/10/arduino-keypress-feedback/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 15:18:10 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Jason Poh&#039;s Interactive]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=174</guid>
		<description><![CDATA[Lately I just bought an arduino board for some physical computing experiments.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=174&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Lately I just bought an arduino board for some physical computing experiments.</p>
<span style="text-align:center; display: block;"><a href="http://narrativesfornewmedia.wordpress.com/2010/07/10/arduino-keypress-feedback/"><img src="http://img.youtube.com/vi/DnbBUvHHlMo/2.jpg" alt="" /></a></span>
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			<media:title type="html">Jason Poh</media:title>
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		<title>Let&#8217;s continue the party!</title>
		<link>http://narrativesfornewmedia.wordpress.com/2010/06/29/lets-continue-the-party/</link>
		<comments>http://narrativesfornewmedia.wordpress.com/2010/06/29/lets-continue-the-party/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 14:05:22 +0000</pubDate>
		<dc:creator>Jason Poh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[narratives]]></category>
		<category><![CDATA[new media]]></category>

		<guid isPermaLink="false">http://narrativesfornewmedia.wordpress.com/?p=164</guid>
		<description><![CDATA[Hey people, I have taken down the artwork under jasonpoh.com (and jasonpoh.com as well). For you people who wish to see what this work is about, here&#8217;s the link http://www.youtube.com/watch?v=HSSxe3q98NQ As of today, I will still continue to blog about new media stuffs, and the narrative as well. I love new media! Its the future! [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=narrativesfornewmedia.wordpress.com&amp;blog=9043938&amp;post=164&amp;subd=narrativesfornewmedia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey people, I have taken down the artwork under jasonpoh.com (and jasonpoh.com as well). For you people who wish to see what this work is about, here&#8217;s the link http://www.youtube.com/watch?v=HSSxe3q98NQ</p>
<p>As of today, I will still continue to blog about new media stuffs, and the narrative as well. I love new media! Its the future! at least for me and the path where I am going =D</p>
<p>After been away for so long, I realise I haven&#8217;t really introduced myself. Allow me to re-start the blogging with a brief background of how I started out to be a interactive media developer. Ok, right. When I was a child, I learnt to love games under the influence of my brother (3 years older). Since I was about 7 or 8 years old, I have been playing games from hand held consoles to video games on the television. Boy, do I love it.</p>
<p>Then I was wondering back then &#8220;how are these games made?&#8221; From then on, I had a dream like most boys at my age; to be a game designer/developer/programmer when I grow up. I began to check out game design courses and harass my brother to teach me programming (did I mentioned he&#8217;s a programmer?). He found it to be a hassle to teach me and then I began to learn stuffs on my own. I built my first animation when I was in secondary school (cool huh? lol)</p>
<p>After my secondary school studies, I enrolled myself to a course that teaches multimedia technologies (design/animation/programming etc etc). That was the first official practice I had to become an interactive media developer. I was thrilled. I began to learn things like softwares I haven&#8217;t really fully understood when I play around with them by myself.</p>
<p>And then long story short, here I am, in the School of Art, Design and Media, continuing my path to be an interactive media developer as well as a games designer. And for now, sit back and wait for my latest awesome posts! Thanks! Good day!</p>
<p>(This blog is set up by me and maintained by me alone. Everything I mentioned here is of my personal opinion and nobody else&#8217;s (unless due to unforeseen circumstances). Basically I blog here to share my thoughts. No hard feelings and sorry for any possible grammatical errors running through my posts.)</p>
<p><a href="http://narrativesfornewmedia.wordpress.com/about-jason-poh/">click here to know more about me</a></p>
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			<media:title type="html">Jason Poh</media:title>
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